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Adventurers League Dublin may have taken the Bank Holiday off, but evil never sleeps. Sign-ups are now open for our session on Monday 19th August for Tiers 1, 2 and 3.

Mulmaster has fallen further under the influence of the Cults of Elemental Evil and the call goes out to adventurers to investigate. With shenanigans in a monastery and skullduggery in the Tower of Arcane Might our Tier 1 and Tier 2 adventurers will have their hands full.

Meanwhile in Hulburg, our Tier 3 heroes, fresh from fending off a cadre of mindflayers in the mines, will embark on an even stranger adventure.

Do you have the nerve to be a hero of the realm? Sign up now and test your mettle!

TIER 01: DDEX02-06 Breath of the Yellow Rose

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

A 4-hour adventure for 1st-4th level characters

TIER 02: DDEX02-03 The Drowned Tower

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

A 4-hour adventure for 5th-10th level characters.

TIER 3: CCC-BMG-HULB03-02 Dead Canaries

Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here?

A four-hour adventure for 11th-16th level characters

Sign-Up

You can sign up through Warhorn, please do your best to accurately submit your level and character class as we take this into account when we assign tables.

Should you be unable to attend a session after signing up, please don’t forget to log back into Warhorn and withdraw your attendance; this makes room for people on the waiting list and allows us to better plan adventuring parties.

If you have any questions, talk to us on our Facebook page, or leave a comment below.

Check-List

If you’re coming don’t forget to bring:

  • An Adventurers League Legal Character Sheet
  • Your Adventurers League Logsheet
  • Your valid DCI Number. New players can obtain a DCI number here.
  • €3 for the table
  • As many dice as you can carry!
  • A pencil.

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