Adventurers League is going to Hell and we’re taking you with us!
Sign-ups have now opened for our November 11th Session in Gamers World, where we will be running two Tier 1 adventures in addition to a Tier 2 and a Tier 3 table.
New Tier 1 Adventurers, that is characters of levels 1 or 2, will have the opportunity to play the opening adventure from the new Season 9 Storyline, Escape from Elturel. If your character is level 3 or 4, or if you have already played the regional premier of this adventure at Gaelcon, you can sign up to play Army of the Unseen the follow up adventure to Defenders of Caer Moray which we ran at our last Gamers World session.
Our Tier 2 players will be able to dive into the Embassy of Evil during the culminating events of the Red War – a conflict between the Red Wizards of Thay and Factions of the Sword Coast.
The more seasoned adventurers of Tier 3 will be returning to Hulburg, so recently “saved” from Berach the Alhoon, to delve into another mystery troubling the town.
TIER 1: DDAL09-01 Escape From Elturel
Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety?
4 1-hour Adventures for 1st and 2nd level characters.
TIER 1: CCC-BMG MOON 2-2 Army of the Unseen
Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls? Part 3 of Rising Shadows.
A 4-Hour Moonshae Adventure for 1st-4th Level Characters.
TIER 2: CCC-ST2-1 Red War: Embassy of Evil
That which must remain lost has been discovered.
As spell-fire rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard?
A 4-Hour Adventure for 5th-10th Level Characters
TIER 3: CCC-BMG-HULB04-01 Whispers from the Deep
Usually monsters disappearing is a good thing, but what if soon after whispers can be heard in one’s dreams and people disappear? What horrors did those things stir in the ruins below? Better safe than sorry.
Part 1 of the Terror from the Deep trilogy.
A 4-Hour Adventure for 11th-16th Level Characters
You can sign up through Warhorn, please do your best to accurately submit your level and character class as we take this into account when we assign tables.
Should you be unable to attend a session after signing up, please don’t forget to log back into Warhorn and withdraw your attendance; this makes room for people on the waiting list and allows us to better plan adventuring parties.
If you have any questions, talk to us on our Facebook page, or leave a comment below.
If you’re coming don’t forget to bring:
- An Adventurers League Legal Character Sheet
- Your Adventurers League Logsheet
- Your valid DCI Number. New players can obtain a DCI number here.
- €3 for the table
- As many dice as you can carry!
- A pencil.