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Sign-Ups have now opened for our November 25th Session in Gamers World. We will once again be running two Tier 1 adventures, a Tier 2 adventure and the continuation of last session’s Tier 3 adventure.

Tier 1 players will be able to continue their adventures surrounding the fall of Elturel as they seek sanctuary in Baldur’s Gate. Those who have already experienced this adventure at Gaelcon, will have the opportunity to explore the mysterious Moonwells of the Moonshae Isles.

Adventurers on our Tier 2 table will set out from Elmwood, a town suffering from a blight on their crops, into the depths of the Cormanthor forest in search of from a reclusive sage.

Our Tier 3 players will continue their adventure in Hulburg, picking up from where the group left off last session.

Sign up Now! And don’t forget to appraise yourself of the new Season 9 Rules.

DDAL09-02 Stopped at the Gate

It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge. Part One of the Betrayal is in the Blood series of adventures.

A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

CCC-BMG-MOON 2-3 The Eye in the Mist

The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shudders as attention turns to the Eye in the Mist, a moonwell in the forest of Moray’s eastern coast. Part 4 of Rising Shadows.

A 4-Hour Moonshae Adventure for 1st-4th Level Characters.

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor.

A four-hour adventure for 5th – 10th level characters

CCC-BMG-HULB4-01 Whispers from the Deep

Usually monsters disappearing is a good thing, but what if soon after whispers can be heard in one’s dreams and people disappear? What horrors did those things stir in the ruins below? Better safe than sorry.

Part 1 of the Terror from the Deep trilogy.

A 4-Hour Adventure for 11th-16th Level Characters

Sign-Up

You can sign up through Warhorn, please do your best to accurately submit your level and character class as we take this into account when we assign tables.

Should you be unable to attend a session after signing up, please don’t forget to log back into Warhorn and withdraw your attendance; this makes room for people on the waiting list and allows us to better plan adventuring parties.

If you have any questions, talk to us on our Facebook page, or leave a comment below.

Check-List

If you’re coming don’t forget to bring:

  • An Adventurers League Legal Character Sheet
  • Your Adventurers League Logsheet
  • Your valid DCI Number. New players can obtain a DCI number here.
  • €3 for the table
  • As many dice as you can carry!
  • A pencil.

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