Adventurers League Dublin Code of Conduct

This is a Living Document subject to regular review and update.

Dungeons and Dragons Adventurers League Dublin staff are identifiable by t-shirt.

Dungeons and Dragons Adventurers League Dublin (DDAL Dublin) is a volunteer run event for people to come together in a safe and welcoming environment to play Dungeons and Dragons.  DDAL Dublin acknowledges that people enjoy Dungeons and Dragons in different ways but insists that that enjoyment can never be at the expense of another player.  DDAL Dublin is made up of a diverse group of people from a diverse array of backgrounds.  We celebrate and cherish this diversity as a strength of our event.  DDAL Dublin adheres to the Dungeons and Dragons Adventurers League Code of Conduct  (see Appendix) and in addition to this adds the following:

HARASSMENT OF ANY SORT IS NEITHER ACCEPTED NOR TOLERATED.

Harassment includes, but is not limited to, offensive comments and actions related to gender, expression, age, sexual orientation, physical appearance, race, disability, ethnicity, and religion.  It also includes displaying sexual images, deliberate intimidation, stalking, following, harassing photography, disruption of events, inappropriate physical contact, and unwelcome sexual attention.

Anyone asked to cease harassing behaviour is expected to do so immediately.  Warnings for harassing activities are not guaranteed, and anyone conducting harassing activity may be ejected from the event without a refund at the discretion of the event organizers.

If you are being harassed, see someone else being harassed, or have any other concerns, please contact any convention staff member to help resolve the issue and provide resolution to the harassment.

This harassment policy also extends into the games that are being played.  Harassment of another player is not excused because such action is “in character” or because it is part of the confines of the game rather than directly to another person.  Harassing behaviour in “real life” is also forbidden between player characters in game.

Further, attendees, volunteers, and exhibitors are expected to adhere to the following:

Be respectful of the venue.  Keep you area tidy and clean up any mess you generate.  Be aware that sometimes our event space is limited and thus try to limit the number of bags you bring.

You are responsible for your belongings. 

Minors must be supervised.  Any attendee under the age of 15 must be accompanied by an adult. 

Regards to concodeofconduct.com for the inspiration and outline for the Code of Conduct.

APPENDIX

ADVENTURERS LEAGUE CODE OF CONDUCT

The document below was written by Wizards of the Coast as a code of conduct for all Adventurers League events.  In addition to the Code of Conduct above, DDAL Dublin abides by this document. 

D&D Adventurers League play is meant to be inclusive, fun, and safe. All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following code of conduct:

Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.

Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.

Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.

The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer.  The organizer has the right to remove a disruptive or threatening player or Dungeon Master from the play area or premises.

No tolerance is given for theft or aggressive behavior.  Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.

Examples of Violations

Organizers, DMs, and players alike should maintain an awareness of possible violations to the code of conduct.

Disruptive Behavior

Excessively vulgar or profane language

Throwing or breaking objects in anger

Leaving excessive trash in the play area

Talking over other players excessively

Demanding more attention from the DM

Talking on a phone excessively at the table

Unsafe Behavior

Using racial, gender, or cultural slurs against another participant

Taking inappropriate photos of other participants

Harassing other participants

Using social media to bully other participants

Aggressive Behavior

Threatening to hit other participants

Tearing up another player’s character sheet

Pulling out another participant’s chair, causing the player to fall

Intentionally turning over a table

Theft

Stealing books, miniatures, or other products

Stealing another participant’s certificates

Taking another participant’s dice without asking permission

Stealing organizer or DM materials, such as table tents, maps, and adventure documents

Organizer Response

An organizer who has code of conduct violations brought to his or her attention should resolve the manner quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the situation calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action.  Disruptive behavior can be dealt with by the Dungeon Master upon first offense by issuing the participant a warning. Upon being issued a second warning, the Dungeon Master should notify the organizer of the event. If the Dungeon Master is engaging in disruptive behavior, a player should immediately inform the organizer.

Unsafe behavior is more serious, and the Dungeon Master or other participants have the right to notify the organizer immediately. The organizer should issue a warning for the first offense, and remove the player from the table or play area upon any subsequent offenses.

Theft and aggressive behavior are grounds for an immediate removal from the play area and/or premises and should always be brought to the organizer’s attention immediately.